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Things that are important about this game:
1: It is a game. Games have rules. Rules aren’t set unless the means are there to enforce them-- not in capable company, and underestimating people gets you killed. This means that the current expected powers of the hosts are:
-Surveillance of the entire playing field. They know the murderer even when we can’t, so they have to be able to see everything.
-Instant self-defense measures that can cripple someone at will, which they should have on them at all times. Possibly activate automatically to protect from makeshift explosives. Because violence against them isn’t allowed.
-Securing the location from the outside world completely and entirely. The outside world either doesn’t know we’re here, or doesn’t care. It’s been a year, so it’s possible we’ve been written off as a cold case. However, the means to hide or to fight off outside influences is available to the game masters.
-Connections or force required to take control of an entire bunker. If we were kidnapped a year ago, I don’t think they could’ve prepped this place much further in advance. This is a place they took from someone or something, somehow.
2: Games have game masters. Their job is to oversee the game and make sure it moves as intended. They aren’t allowed to interfere on a personal level until we push the boundaries of the rules they set. Pushes on the rules can be used once before they become officially outlawed. The rules can only be broken once, and it’s a loss if you don’t immediately win. Possible pushes on the rules include:
-Could get into someone else’s room with a fresh corpse whose handbook is left on them. It isn’t technically borrowing a handbook, and you aren’t breaking in because you’re opening the door normally. The doors work by sensor on the handbooks, so it shouldn’t matter that the person is dead or alive until their handbook is deactivated, though it’s uncertain when that happens.
-The game only seems to allow a single ‘guilty party’ at a time. If one person is determined to be that, and another murder is discovered after, but committed in the same time frame, it’s invalidated for purposes of the game. In that window, crime can technically be committed freely. The hosts, of course, would know about everything done at this point anyway, so this can’t be used to break the game by committing more than the regular limit of killings, probably
-Convincing the enemy to break the rules as they are doesn’t technically implicate you, but also disadvantages them.
3: The hosts can interfere on a macro level if there is an error on a macro level. If a server crashes, it gets a hotfix. Similarly, the game will progress, one way or another. Possible errors of this level include:
- The players forming an alliance, designating the hosts as the enemy, rather than each other.
- Gandhi reincarnating i guess
- An enemy trying to end the game by killing us all.
Possible answers from the hosts include:
- Torture and other assertions of their position over ours.
- Ending British colonialism in India. Again.
- Make their plans just. Not work.
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